Today the market is saturated with computer games attracting younger children in front of the monitor. Despite this, the offer of board and card games producers is equally extensive. Maybe it is already saturated with pixels and the need for self-socialization? Or maybe just board games are an interesting alternative to spending time with peers and parents? They are published more and more beautifully, game additions are almost works of art. Pawns or other characters in games can be assembled and painted. created Player clubs and board tournaments. There is even something that is referred to as the virtual board world, where you can bid on the built and created ready heroes of a specific game.
Unfortunately, as often happens - what is well developing and attractive, both expensive and in form and content. Today, one board game or card game costs a few dozen zlotys and even well over 100 zlotys. My favorite game - Ticket to Ride costs PLN 130 for the base board and PLN 100 for the add-on. These are enormous costs, given that it is "just" a game - a piece of cardboard and some plastic pieces. In addition, imposed game rules, which are quite difficult to work around.
That is why, inspired in large part by the creative mother, the reader of the site - Anka484 - I decided to develop the thought and today's fashion for family evenings by creating my own, much cheaper and absolutely any games, not only board but also card games.
My suggestions you can and even have to use freely. However, if any parent temporarily lacked inspiration, I suggest possible applications for the proposed games. I tried to choose them so that they could be introduced to more than a year old Children. My pedagogical instincts also spoke to me, so games also have an educational dimension, not just entertainment. I hope you like my suggestions.
Into the water
We'll start with a game in which you'll be able to play in the water - be it in the garden pool, bowl or bathtub.
Demand and performance:
- Board and track
- Cardboard (can be a wall from a box)
- Wide adhesive tape
- Markers, markers
- Colored paper or photos or views from newspapers and magazines
We create imaginary on cardboard pattern made of colored paper, markers, felt-tip pens or cut-out elements from newspapers or photos. In this way we create a board. After finishing the ornamentation and design, we seal it tightly with wide tape on each side, so as to laminate our board.
To make the track we combine straws in any combination. However, it is important to create two identical race routes. For ease of use, you can create different-colored tracks (depending on which straws we have), e.g. blue and yellow tracks.
Pawns - sailboats
- Caps for juices or water (if we want to create a larger vessel, I suggest packaging, e.g. after homogenised cheese)
- Straw or toothpick
- A piece of carrier bag
We put some plasticine into the cap (in the case of a larger ship we put some plasticine and grind it all along the bottom, more or less evenly). We attach a straw to it, to which we gently attach the cut piece of foil, forming a sail. With slightly larger abilities we can be tempted to combine two pieces of straw or toothpick into a cross and attach the sail on it (both versions - Fig. 1).
The first option - the easiest one is to organize sailboat racing. We run a sailboat after each track only with our own breath. If we can not or do not have the way to create a track, we can mark, for example, after the surprise buoys that need to be avoided, surrounded or whatever. Such a regatta will definitely appeal to a small child. By the way, it's a good exercise for our toddler's kiss.
Depending on what we have planned on our board, we can create a commercial port to which we will deliver imported raw materials and products. We can play a cruise ship and "show" guests on board around the area (sticky photos of views and monuments or photos from newspapers and magazines will be useful).
We can create classic fields, and when the boat reaches them, the child should, for example, say two sentences about the place where he arrived. Thanks to such fun Malec will learn how to formulate thoughts, apply already instilled knowledge, learn new information or come up with them for fun. He may get points or "tips" from deck guests for a given story.
The most universal game, allowing you to come up with countless rules and applications.
Demand and performance:
- Advertising leaflets from general stores
- Bristol, technical block, harder or ordinary white pages
- Paper glue, scissors, felt-tip pen
- From Bristol (it can also be the back of the drawing block) we cut out at least 20 identical sized rectangles. On the one hand, we leave, on the other, we glue selected articles, previously cut out from newspapers. It would be good for each product to have 2 pieces. This is how we create cards (Fig. 2). We can sign each product so that an older child can also use the cards.
The games I suggest differ in rules. You will find here well-known types of games. However, I hope that you won't know one of the proposals.
- Game "From a year-old to a senior" - Together with a child, we learn to divide products from cards into, for example, "yum" (that is, all for food and drink), "not allowed" (e.g. detergents, electronics, etc.) and "for play". We can create specially for this purpose baskets, boxes or other places where the child with our help will be able to throw products. The child will quickly understand the differences in products, and the fun in translating, drawing and grouping will certainly appeal to him. In subsequent stages, we can hinder the task by adding more criteria, for example, "yum" divide into "drink" and "food", then "food" into "fruit and vegetables", "meat" and "fudge" etc. As far as the child will understand one stage, we introduce difficulties.
- "Grupersy" - A game based partly on Scrabble rules, partly taken over from Gordon Ramsey's cooking program. It is a random draw of a certain number of cards. Then the child must choose at least 2 cards, creating a specific activity or thing, e.g. cheese, cucumber, mayonnaise are the ingredients of a sandwich, and a blouse, washing powder and trousers are an action - washing. We can additionally create additional categories cards for our little Bystrzak to impose a specific group of products on him. Such categories can be: lunch, sandwich, washing, working, playing outside, playing at home, dangerous items, preschooler's toolbox, healthy products, snacks, etc. The number of cards can be any. You can enter points for the number of cards included in one group. You can intentionally choose products on the cards so that you are not limited to general categories, but you can enter subcategories, e.g. pancakes or other dishes. Fun in creating a cookbook card especially for children who like cooking. If you want, you can create recipes - experiments that you will then try in the kitchen. Who knows, maybe in one child such fun will discover the talents of combining products into delicious dishes and thus open the way to a professional career?
- The well-known game "Memory" - product pairs are shuffled and spread with the smooth side up. When revealing two cards in one queue, you should remember them so that in the next (or still next) guess where two identical pictures are hidden. After finding a pair, the player takes it from the table to his pot. The player who collects the most product pairs wins. The game trains the child's memory (as well as ours) and teaches concentration. You can make the task more difficult by mixing the layout of cards or arranging them from the beginning in a chaotic layout. It is easier if we spread out the cards e.g. in two rows or in the form of a square.
- Another fun, but more static is marking the house with cards together with the child. This game can be treated as the next stage of the "From a year-old ..." game, when the child makes a difference. Then, for example, a detergent store or cabinet is marked with a card with pictures of cleaning products and, for example, a large red "X" meaning "not allowed". Following this system, we can mark the kitchen and the fridge with pictures of e.g. food and drink. You can mark home zones or furniture items in this way. The child can then help us because he knows that there are spoons in this drawer, in another food box, etc.
- "Shopping" - play, play and learn in one. Before leaving the store, we can create a shopping list in the form of picture cards with the child. Then the child knows what to look for in the store, will collect with us the basket products on the cards. It can be difficult to create such a list at home by putting away the necessary cards, going to the store without them. It will be a child's memory exercise. After returning, we can, taking products, check how much our souk remembers from the list and whether we bought everything we needed. Naturally, we risk at this moment that we will return home with butter and sausage, but without rolls, but if we treat it from the beginning as fun, and not actually necessary and necessary shopping - it will be fun for us. At the beginning we can take cards with us, e.g. to an envelope and open it at the cash register and check if everything has been taken. Then we have a real chance to do shopping. We can also divide purchases into those that mother does (because they are needed) and those that the child is to take care of (and there products of the second need, without which in the absence we survive until the next exit to the store). Such responsibility will be a great distinction and testimony for our child that he is already so big Smyk that we can entrust him with such difficult tasks.
Classic board game
Now we will create our own classic board game whose theme will be only the effect of our imagination.
Demand and performance:
- Carton (can be the side of the box)
- Colored paper, newsletters or magazines, photos, etc.
- Paper glue
- Felt-tip pen, ruler, scissors
We give the carton the desired shape for the board, then decorate it at its own discretion or imaginary game theme. The more universally constructed the board, the more games you will be able to play on it. However, if a child loves cars of various colors, we can immediately create an automotive board and only invent such rules of the game to match the style of the board. We can create boxes using a felt-tip pen and ruler (if they are to be equal or equal in size), with the help of glue we will attach all necessary ornaments and markings to the cardboard. If we hit a colored cardboard, we can first stick a smooth white or colored card to create a base for the planned images.
Pawns and a cube
- Caps for drinks
- Colored paper or crepe paper
- Trimmings (e.g. sequins)
- Other trinkets to decorate pawns
- Sheet of paper
- Felt-tip pen, paper glue, scissors, ruler (similar to the board)
We create the cube according to the scheme geometric solid - cube. After drawing the mesh, apply a marker with dots using a felt-tip pen (or stick them, we can cut out colored paper with a hole punch), then glue the bookmarks and it's ready.
We create pawns according to our own imagination. We can add plasticine to the cap and create a ship like in the WATER game, we can also do it ladybug pawn As the reader Anka484 suggests, we can finally attach a small soldier on a small amount of plasticine, create an umbrella from a toothpick and paper, and cover the plasticine with sand beforehand and we will have a pawn - the beach. Freedom is absolute. Remember that a pawn may well be a toy with a surprise egg, an ordinary bead or a playing block.
Starting from the introduction of already known rules for all existing games, we can develop or create them our own board game based solely on our ideas. Today I propose a game based on the already mentioned automotive idea. For the purposes of this article, I will give it the working name "Squealing tires". I'm not good at titles, but I like to invent them. And that I'm a mother of two daughters - the automotive topic is perfect!
I create the board choosing images of cars, car parts, food such as water, potato or bread from the newspapers, numbers determining the value of the vehicles (in red and green as a decrease in value or its increase) and items completely unrelated to motorization, such as a garden umbrella, children's bucket to the sand, etc. To previously prepared fields I stick rather chaotically cut previously cut objects, while creating a route. I place non-automotive items somewhere between cars as "mishaps" (Fig. 3). I would also prepare imitations of money and sponsorship checks.
In my version of a board game first you should go to the store to buy the right car (for money previously given out). The store is placed on the board using photos of various cars with prices invented and entered with a marker pen.
Moving around the board with a pawn, I will either come across a shop or not. A rule similar to Monopoly and buying real estate. Then, to get a sponsor and his check (previously prepared together with the money), I would have to increase the value of my vehicle at a certain time, and thus, e.g. stand twice in the field with a green number determining the increase in the value of the vehicle. This would earn me a sponsorship check (any amount determined at the beginning of the game). I could give this check to a bank and exchange it for cash. To avoid a penalty, in a field with a decrease in value, I would have to give back the car part I bought earlier (also located on the board). For faster movement on the board, i.e. counting the number of rolled eyes, I need food twice. In turn, entering a field with a non-motorized object would result in paying a penalty fee to the bank or losing the queue, because e.g. an umbrella broke my window and I had to replace it with a new one. Etc. The game goes on and on, collecting food, car parts, earning sponsor checks or not. I can limit the game by introducing a specific number of products for each product and e.g. cut 5 batteries beforehand, put them on the battery box and when they sell out, the store is already empty. Of course, the winner would be the one who had the most money accumulated at the end of the game.
Board or card games are a great alternative not only on rainy afternoons or during boring trips. It is a great opportunity to spend time together, to talk about the topics we are interested in, to discover common passions. In turn, by inventing the rules of the game (which I strongly urge), the child learns the cause-effect relationship and both the art of winning and losing. Adults also often have problems with the latter. That is why I recommend playing games for Small and Large.